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Charakter laden

Multiple characters in the profile possible: add additional armory=region,realm,name2 lines manually to the SimC profile

Charakter & Gear

Gear-Sets / Profile Sets

SimulationCraft Profil

Sim Optionen

Run Control
RNG Mode
Advanced Options
Scale Factors
Per-Stat Deltas (override defaults)
Plotting
Reforge Plots
Enemies / Targets
Enemy Builder:
Unterstützt: enemy / tank_dummy / tmi_boss, Optionen pro Enemy: enemy_tank, apply_debuff, enemy_health, enemy_initial_health_percentage, enemy_fixed_health_percentage, enemy_custom_health_timeline. Aktionen: auto_attack, auto_attack_off_hand, melee_nuke, spell_nuke, spell_dot (dot_duration, tick_time), spell_aoe, summon_add (name,duration). Globale Optionen weiterhin oben (desired_targets, target_level, target_race, enemy_death_pct).
Action Lists
Definiere eigene Action Lists (eine Zeile pro Eintrag). Beispiele:
actions=auto_attack
actions.precombat=flask/augmentation
actions+=/potion
Syntax wie in SimC Wiki: ActionLists. Leere Zeilen werden ignoriert.
Conditional Cheatsheet
Operatoren: =, !=, <, <=, >, >=, !, &&, ||
Arithmetik: + - * / % ^ (Potenz)
Klammern: ( ... ) für Gruppierung
Beispiele:
actions+=/blood_fury,if=buff.bloodlust.up && target.health.pct < 35
actions+=/potion,if=fight_remains < 60 || target.time_to_die < 25
actions+=/berserking,if=raid_event.adds.in > 20 | cooldown.dragonrage.remains < 5
Häufige Tokens:
target.health.pct · target.time_to_die · fight_remains · buff.NAME.up · buff.NAME.remains · cooldown.SPELL.remains · debuff.NAME.up · prev.SPELL · active_enemies · time > 30
Math Helfer: floor(), ceil(), min(a,b), max(a,b), abs(x)
Negation: !buff.xyz.up oder buff.xyz.down
Strings: prev.gcd.NAME (letzte GCD Fähigkeit) / movement.distance / movement.remains
Siehe vollständige Liste: SimC Wiki „Action List Conditional Expressions“.